


Speaking of the story, Serial Cleaner somehow manages to tell a pretty intriguing tale. These can be as straightforward as not being spotted to the more amusing playing a level drunk – which has your visuals warped as you try to navigate the level. Whilst the story is relatively brief and could be cleared in a single afternoon, there are several bonus levels as well as challenges to replay in all the story levels. Later levels can require a lot of investment in meeting all the level clear requirements and having all these undone and being forced to start over can be frustrating. The only stumble here is that the game is relatively unforgiving, getting captured forces you to restart the level. This helps prevent there from being one set solution to a level and definitely forces players to think on their feet. Any time you’re caught or replay a level, everything changes places. To help keep things interesting the game places all the evidence and bodies at random locations in the level. Soon though you have to alter the environment to create new paths and alter routes – slowly and surely the game successfully layers ideas to create complex labyrinths for players to progress through. The main crux of the game is maneuvering around enemies and grabbing bodies and getting out, and starts you off with having to simply remember patrol routes. The gameplay keeps it nice and simple and takes its time when introducing any new concepts. So whilst the concept is very tried and tested it’s the smooth, stylish story and art direction that really makes this game shine. All the staples are here, vision cones, noisy distractions and hiding spots. The game plays out as a stealth-lite game – you avoid detection from the police patrolling the scene and have to grab evidence and dispose of bodies. Serial Cleaner casts you in the role of a cleaner but rather than the traditional mop and bucket job you’re thinking of, your job is to clean up dead bodies from a crime scene. The cleaning job you never knew you wanted.
